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Mobs can detect and track the player only at close range, although the range increases when the player wears armor. Prevents the oxygen bar from decreasing when underwater. (+130 percentage points every tier) Īllows the player to jump higher and reduces fall damage.įurther increases jump height (over 2 blocks) and reduces fall damage Increases melee damage by 6 (+ 3 per tier). Visually brightens everything to a light level of 15, brightens up water with a blue shine, brightens up lava with an orange shine (other players cannot see the enhanced lighting without this effect). Gives immunity to all heat-related damage. Increased speed by 40% and increased FOV (8 meters per second sprinting). Increased speed by 20% and increased FOV (6.6 meters per second sprinting). Restores 18 × 9 health over time, 1 every 25 ticks (1.25 seconds). Restores 36 × 18 or 48 × 24 health over time, 1 every 50 ticks (2.5 seconds). Restores 18 × 9 health over time, 1 every 50 ticks (2.5 seconds). Note that the duration of an enhanced potion is generally half the duration of its base potion and that the duration of an extended potion is generally 8⁄ 3 the duration of its base potion. (Potions of Weakness can alternatively be brewed directly from water bottles)Ĭan be used to make a Potion of Weakness Base potions have no effect when the player drinks them. For example, the Potion of Invisibility cannot be enhanced, as players cannot be more invisible than they normally are.īase potions are potions that are created first to brew into other potions. In Bedrock Edition, the corruption of Healing II and Poison II potions results in a Potion of Harming I. Of the four corrupted potions, Harming is the only one that cannot be extended, and also the only one that can be enhanced. Corrupting a potion of night vision also turns it into a potion of invisibility instead of the currently non-existent potion of blindness.Ĭorrupting an extended or enhanced potion usually results in a corrupted potion with the same modifier applied, if it is supported by the corrupted effect. Interestingly, corrupting poison turns it into a potion of harming, instead of regeneration as the inverse of its continuous damage effect. The result of corruption is usually the inverse of the original effect (for example Swiftness to Slowness). The fifth is by adding a fermented spider eye to corrupt the effect, if corruptible, turning it into a different one. The fourth is by adding dragon's breath to turn a splash potion into a lingering potion. The third is by adding gunpowder to make a potion a splash potion. The second is by adding redstone to extend the duration of the effect. The first is by adding glowstone dust to enhance the effect level. For example, if a player has Regeneration II, drinking a regular potion of Regeneration does not have any effect. A potion effect does not "downgrade" if a lower level is activated. Upon using, they apply the corresponding status effect to the player.ĭrinking a potion while already under the effects of the same potion does not add onto the effects time, but simply resets it. Potions can be used by pressing and holding use, similarly to eating food. Piglins may barter a potion or splash potion of Fire Resistance or a bottle of water when given a gold ingot. In Bedrock Edition, the cauldron in a swamp hut contains a random potion. Two Instant Health II potions can be found in a brewing stand on ships in end cities, and one splash potion of Weakness can be found in a brewing stand in igloo basements. Both are also available through the creative inventory. A potion of luck can be obtained via commands such as / give minecraft:potion, while a potion of Decay can be obtained via / give potion 1 36. The potion of Luck and the potion of Decay cannot be brewed. Filling bottles from a water source (but not a cauldron) can be automated by placing the bottle(s) in a dispenser (again, the water source block remains unaffected).Īlmost all potions can be obtained by brewing, starting with the water bottle as the base. Using a glass bottle on a cauldron that contains a potion turns it into a bottle of that potion. Using a glass bottle on a cauldron also removes 1⁄ 3 of that cauldron's contents, but using a glass bottle on a water source block does not affect the water. Using a glass bottle on a water source block or a cauldron that has water turns it into a water bottle. Water bottles may be caught as junk when fishing.
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Wandering traders have a chance to drop potions of Invisibility, but only when they die while drinking the potion. Witches can drop potions of Healing, Fire Resistance, Swiftness, and Water Breathing, but only when they die while drinking that potion.